MAGICKA 2: A Review


Columns Gamers' Guild (GG) Reviews

Continuation of Magicka 

Developed by: Pieces Interactive
Genres: Magic, Adventure, Co-op, Comedy, Action
Platform:  PS4 and PC
Minimum requirements:

  • OS: Windows 7, 8 or 10
  • Processor: CPU: 3GHz Dual Core (Intel Pentium G3220 or higher / AMD A4-4000 or higher)
  • Memory: 2 GB RAM
  • Graphics: Nvidia GeForce 550 or better / ATI Radeon HD 5850 or better
  • Storage: 3 GB available space
  • Sound Card: DirectX Compatible Sound Card

Price: Steam Prices – RM31 (Additional DLC not included)


The world’s most irreverent co-op action adventure returns! In the next chapter of Magicka, players ascend from the ruins of Aldrheim to experience a Midgård almost wiped free of Wizards after the Wizard Wars, with the few that do remain having either gone mad or extremely hostile toward all others.

To rid the world of evil, again, up to four Wizards, and their guide Vlad, will traverse Midgård armed with the next iteration of the famous Magicka dynamic spellcasting system, as players reprise their roles as the most overpowered, unpredictably funny Wizards ever known to fantasy!


Magicka 2 was a game that was recently made free to download for a limited amount of time for the PS4 console. The Magicka combat system is unique in a sense that the player has to input different types of elements (like water, fire, earth, etc.) into the incantation before casting the spell.

So, technically, to fix a spell up the player has to match the colour for that spell recipe. Honestly, this would be easy if you aren’t constantly placed in a constant state of danger. (Mix this with my terrible speed in picking up stuff and you get yourself something pathetic.)

Initially when picking up the game, the core mechanics of the game were slightly hard to grasp (i.e. I just didn’t understand the sequence of elements I needed to use) and the controls do feel a bit wonky for beginners, especially the aiming system. But after a few story mode stages and experimental disasters, casting the most ridiculous convoluted spells seriously just becomes second nature.


The game is designed to be a social and interactive game, played between friends and perhaps random people online. The game does not require you to grind for levels and it’s more of a pick up and play game.

But I’ll admit one thing though, the story is rather short, roughly averaging around 4 hours. If you aren’t a completionist, the base game is fairly short, so consider the DLCs an integral part of the game.

Also, most fans from the first game commented that the second game is much inferior than the first because some features of what made the old game special was removed and the mobs are relatively harder.



1. Game mechanics are easy to pick up after a few stages
2. A game that is built for solo players but definitely more fun with friends (i.e. trying to screw each other up)
3. Lots of room for experimentation and funky fun chaos

1. Relatively short for the average player
2. Coming from Magicka 1 this game would feel inferior
3. The game does get a bit repetitive at one point

For more detailed information you can visit their official page here:

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